01 | Project Overview

Graphic Designer

My Role


Art Director

Jen Zee


Composer

Darren Korb


iam8bit

Vendor


The indie studio that could

With a team of just 18 at the time, Supergiant Games operates at an intimate scale. I joined during the development and release of Hades as the studio’s sole graphic designer, owning the visual direction across marketing, social, email, and physical products. From vinyl and controllers to game covers and campaign materials, I built a flexible visual identity that extended the world of Hades beyond the game itself.

The Challenge & Objective: Bring Hades to a wider audience without losing the distinctive craft and personality that made Supergiant Games special.


The Strategic Idea: Make every touchpoint feel premium, personal, and highly considered.


Bringing It to Life: I focused on the layers of design: beyond the looks, how it would feel in your hands, sit on a shelf, and be perceived as an object.


The Results: Hades became a breakout success, earning widespread critical acclaim and multiple Game of the Year awards. The initial run of physical products sold out, with select vinyl releases later receiving additional represses through iam8bit.

02 | Hades Vinyl

A vinyl fit for the king of the underworld

The Hades soundtrack was released as a four-record set, with each record featuring its own specialized sleeve housed within the larger album cover.

The game’s heavy guitar-driven score and its setting in the Underworld led me toward the visual language of classic heavy metal records. I leaned into dithered textures, torn edges, and a raw, distressed treatment, with Hades himself front and center in a more menacing, larger-than-life composition.

To complete the package, we added an obi-strip inspired by Japanese vinyl packaging, giving the set another layer of detail while tying the presentation back to the collectible nature of the product.

Vinyl repress now available at iam8bit

03 | Songs of Supergiant Games

Celebrating 10 years of music by Darren Korb

Songs of Supergiant Games 10th Anniversary was recorded at the prestigious Abbey Road Studios, and it serves as a tribute to the studio and its achievements. We aimed to create a lavish look during the production process by incorporating physical elements such as gold foil and embossing on the covers, which can be felt by the audience.

Three versions of the vinyl were produced: standard (red), special (white), and limited (black). Each vinyl includes a booklet with lyrics and artwork for every track.

Limited edition of vinyl sold out first day, with standard and special by the weekend.

Vinyl repress now available at iam8bit

04 | PowerA Controller

Gods of Olympus, but make it chic

We collaborated with PowerA to create a unique Nintendo Switch controller for the game Hades in a limited run. The controller showcases the game's protagonist, Zagreus, I drew inspiration from the repetition and pattern language of luxury goods, particularly Louis Vuitton handbags. Since the controller was designed as a collector’s item, I wanted its visual language to feel elevated without overwhelming the form.

I incorporated the symbols of every Olympian god into a subtle repeating pattern across the controller. The symbols were made transparent so they would reveal themselves differently depending on the lighting—catching sunlight and creating small reflections across the surface.

Limited-run only, no longer available.

05 | Hades Physical Release

The new game feeling in your hands

We worked on creating physical copies of Hades for the Nintendo Switch, PlayStation 4 & 5, and Xbox Series X after its launch. Our aim was to provide joy to the players while opening the game, before digital downloads became the norm. Each copy features a metallic foil cover, an inside and outside sleeve, a character art compendium, and a disc.

We partnered with Private Division to release it on PlayStation and Xbox. As the case size and budget were bigger, we were able to incorporate metallic foil for the cover and a specialized inside sleeve. I didn't intend for the inside cover to be reversible, but to add another layer so that when the consumer takes the disc out of the box, they would see the icons of the Gods as a teaser of the abilities they will gain in-game.

Console copy available on Amazon